

While I appreciate CA's attempt to create more diverse playstyles between factions, I feel they spread themselves too thin in trying to create unique mechanics for every faction. Shallow Faction Mechanics: A "Wide" vs "Deep" Approach I feel CA really dropped the ball by not seizing on the potential offered by the setting, when so much was so readily available. But Han Dynasty China is a vast country, with many diverse cultures both within and surrounding it, and the RoTK story provides a near-limitless supply of inspiration, all of which provide ample opportunities for interesting new units and ways to spice up how rosters work. I don't mind the universal unit roster (I think it's a decent idea actually), and in a setting like 3K's where one culture is predominant, then a universal roster shared between all factions makes sense and is kind of to be expected. Even the unique units of most factions are really just two different tiers of the same unit (Xiliang Cavalry, Tiger & Leopard Cavalry, Yi Archers/Marksmen, etc.). If a "Classic Mode / Hero Mode" split is to become standard in future games, then please, CA, don't neglect the Classic Mode or abandon it in the same way Records Mode was.ģK has caught a fair amount of flak for its limited unit roster and unit diversity, specifically that there aren't enough unique units or tech-locked units available to help factions stand apart form each other. We learned in the recent AMA that Records Mode was, unfortunately, unlikely to receive any further development to help it stand out more, which was a huge disappointment and a kick in the sack for a lot of players. However, Records Mode has gotten the short end of the stick in 3K, and many people have pointed out how stripped-down and barebones it is (even when compared to older games), and it feels like a tacked-on afterthought to the game. But as a fan of history, my heart lies with the classic Total War experience that Records Mode offers. Now, I'm not a "Total War Purist" by any means Romance Mode is still my got-to when playing 3K, I thoroughly enjoyed Warhammer, and I'm looking forward to Troy later in August. I've also made another thread discussing what your favorite features of 3K are, and what you think it did well. Also remember that this is a discussion about personal preference, so there's definite no right or wrong.

It's to give a concise and condensed summary of where you think CA made missteps with 3K, what you think could have been done better, and what you think should be done differently for future Total War games. 2K A Total War Saga: Thrones of Britanniaīefore I begin, the purpose of this thread isn't to bash on 3K or CA.846 A Total War Saga: Fall of the Samurai.Also, I would love to see them add some more bosses to the game-the existing three are great, but the base of this game is strong and simple enough that it really begs to be added to. This feature would really take this game to another level. This game is really designed to be played with friends and in today’s market it is simply expected to be able to join matchmaking.

What I would improve: Crawl has one really big sore spot-no online multiplayer/matchmake. Great balance of difficulty and fun, with a lot of opportunities to talk some serious trash to your friends. It’s a great hack and slash for relieving some stress from your day, and while a playthrough is fairly short, there are fun unlockables and challenges to keep you coming back for more. I could see this as a stand-up arcade machine like back in the day, swallowing up quarters and inciting rage between competing players. What I Like: Crawl takes the 8-bit arcade aesthetic and nails it. I’m normally a big-game kind of guy, but this is a little one where you can just sit down and play a round or two and have a lot of fun good for solo play but especially with friends We couch co-opt a round of this one and I loved it right from the jump. Why: Listeners might know Alex’s penchant for throwing wacky lo-fi indie games at us, but he picked some real winners this month.
